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Save & Load System (LocalStorage in Construct 3) + Project File

Save & Load System (LocalStorage in Construct 3) + Project File

Hi guys,

Hope you’re doing well!

Today I want to talk about one of the most important subjects in the game making which is necessary to know about in every game engine. I’m gonna teach you in Construct 3: Save & Load System, which is provided by the practical LocalStorage plugin.

It is important to know this subject because almost every game has the Save & Load System. By having this option in a game, the user’s desired settings will be uploaded after coming back to the game. For example, he shouldn’t turn off the sound if he had turned it off before. Generally, having a Save & Load System can make the user’s experience improve and can increase session length by the user.

Oh! I forgot to say that for simulating this tutorial for you, I will instruct you with a fun old game. “Brick Breaker”, which so many of us were a huge fan of, is redeveloped for you today simply in order to comprehend the concept of Save & Load System completely.

People who follow my tutorials know that I instruct some key subjects besides the main content, which are more interesting than it for some people! In today’s video you will learn these subjects besides Save & Load System:

– Using Local Storage 

– Using Native Save & Load System

– Block Breaker Game


Lastly, DoonDookStudio’s team has always tried to share their knowledge of game making with interested people.  You can help us to grow our network by sharing our content with your friends and subscribing to our channel. So, we will meet new people and they will learn new subjects from us, too!


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